Updated Rules

LAND & GENERAL
·        NO GRIEFING OF ANY KIND (does not include bombs in battles)

-        Land grab at start will have same “risk” style of picking land with kingdoms alternating turns

-        Land picked by a kingdom needs to be connected to all other claimed land

-  Exception being if land is lost during war/battle – but having disconnected land can be taken over quickly in a war/battle

-        Owners of regions need to be at 0 or higher alignment with the major faction in the region, if their alignment is negative, the region falls into being neutral and cannot be controlled by that kingdom

-        The following regions are to be neutral forever, and any player can access it and loot: Shire, The Sea, Forodwaith (including Northern Forests and Northlands), and Islands (including the Western Isles & Tolfalas)

-        Locations of capitol cities/major builds must be known server-wide, locations of smaller builds (gate houses or on-road roadblocks) do not have to be known server-wide as long as they are on a road

-        Players cannot travel off-road or break blocks (including looting) in foreign lands that are not under their control – unless permission from controlling kingdom is granted

-        Gatehouses and on-road forts are an effective way to keep people from entering/progressing through your territory – yet builds that are on roads need to have gates/doors on both sides through road so travel can occur if granted

-        There will be a 24 hour PVP-free time period at the beginning of the server to allow players to begin to explore their land without worry of other players

Policies such as KOS when in territory, travel bands, and on-road builds can be successful at keeping regions out of reach, but can also provoke conflict or war

WAR
-        To declare war on another kingdom, a public statement must be made and enemy kingdom must be aware

-        Battles take place during wars (or smaller battles not during wars aka skirmishes) and the winner takes control of the captured build/land

-        Once all builds have been captured within a region, the entirety of the region falls to the victorious kingdom – or if surrendered to kingdom

-        Battles can only take place if members from both sides are present on the server, if kingdom very conveniently leaves server as other kingdom mentions/starts battle, the leaving kingdom will be considered forfeit and battle will be automatically lost for leaving kingdom, along with the build being lost (unless realistic and legitimate reason is given)

-        Peace is to be achieved once treaty is signed or one kingdom/side loses all land/builds

-        If region has no builds, only one battle needs to take place to gain control of the entirety of said region

-        During times of war, members of warring kingdoms cannot fast travel to waypoints owned by the enemy kingdom(s)